GrabMotion
GrabMotion turns motion ideas into copy-ready product details that designers and builders can actually ship.
My role
Product strategy, interaction design, frontend build, motion system design
hover: {
y: -8,
glow: true
}Overview
GrabMotion started as a practical answer to a common friction: teams want premium motion, but examples are often hard to adapt. I shaped it as a focused motion library with live previews, adjustable settings, and exportable snippets that can move from exploration to implementation quickly.
My Role
Product strategy, interaction design, frontend build, motion system design
What I Built
- A responsive motion library interface with preview-first browsing.
- Interactive effect controls for tuning timing, intensity, and hover behavior.
- Reusable React and CSS-oriented motion patterns for product interfaces.
- A code preview surface that makes each effect feel copy-ready.
Key Features
- Live motion previews with immediate visual feedback.
- Effect categories for cards, text, hover states, and liquid interactions.
- Copy-ready code panels that support fast prototyping.
- A compact interface built for repeated browsing and experimentation.
Product Decisions
- Keep the library focused on useful product motion instead of decorative animation.
- Prioritize preview clarity before code density.
- Make each effect understandable at a glance through naming, tags, and states.
UX Decisions
- Use a split preview/code layout so visual and implementation details stay connected.
- Keep controls close to the preview to reduce interaction cost.
- Design hover states that are discoverable but still usable on touch devices.
Why I Built It
I wanted a product that sits between design craft and practical frontend work. The goal was to help designers communicate motion ideas clearly while giving builders a faster path to implementation.
AI-Assisted Workflow
- Used AI to explore implementation variants and compare animation APIs.
- Generated rough component structures, then refined motion timing and interaction polish manually.
- Used AI as a debugging partner for responsive edge cases and reusable component patterns.
Tools / Stack
- Next.js
- React
- TypeScript
- Tailwind CSS
- Motion
- AI coding tools
- Figma
What I Learned
- Motion systems need constraints as much as creativity.
- A small set of highly reusable effects is more useful than a large gallery of novelty.
- AI-assisted building works best when product intent and interaction standards are already clear.